Instance: AI-driven NPCs could react in another way according to the player’s actions, generating much more lifelike interactions and fostering an excellent deeper feeling of agency and immersion. Case in point: In one storyline, Geralt should decide whether to help a character with questionable motives or pick out an alternate https://israelpldxq.dailyhitblog.com/44657271/how-do-players-navigate-choices-and-outcomes-in-gamebook-style-games-things-to-know-before-you-buy