StarCraft improved on its predecessor Warcraft II, which showcased two quite related playable factions, by introducing asymmetry among the units and technologies accessible to its 3 races (Protoss, Terran, and Zerg). This asymmetry was much like that pioneered inside the lesser-recognized 1996 SSI launch War Wind. The device sorts available https://rafael07vv4.link4blogs.com/51882039/the-definitive-guide-to-starcraft